Knights of the Round Table Program
ROUND ROBIN ACTIVITIES
Station 1: Dragon Egg Launcher There are two launching stations on the front top of the castle. The object of this activity is for each boy and family member to take turns using the slingshot to launch dragon eggs out of the castle and into the hoops scattered on the ground in front of the castle. If an egg passes through a hoop, it counts as one point. If an eggs lands in a hoop and bounces out, it counts as three points. If it ends up inside a hoop, it counts as five points. Let each person have five shots. After taking a turn, each person needs to come out and retrieve the eggs to take back to other launchers.
Station 2: Knight Skis Have the boys and family members pair off. The Cub Scouts should be paired with other Cub Scouts. Tell everyone that the area between the start and finish line is infested with giant worms whose breath is so foul that the stench would cause a mere mortal to turn to jelly. The special skis that have been provided will allow pairs of people to cross this field without awakening the worms. If the ground is touched by anything other than these knight skis, the pair will need to quickly run back to the start line to start over. The object is to successfully get to the finish line. This is not a timed event. Every pair that finishes wins.
Station 3: Meatball Mania This event is centered around the Round Table. Each participant is given a trencher (trenchers were slabs of bread used as plates during medieval times). Have everyone circle around the table, about equal distance from each other. Take one “meatball” and roll it across the table. The object of this activity is to keep the ball moving across the table from person to person without falling off the table or stopping on the table. This takes cooperation. Make sure everyone understands they must work together to accomplish this; that means when they hit the meatball to someone else, it should be at a speed that the other person can successfully hit it to another. Once the group gets the hang of it, you can add a second meatball to the game. Another option is to have the meatball go from person to person in a set sequence.
Station 4: Comet Balls Split the group in half, with one group behind each set of hoops. Give each person in one group a comet ball. The object is for the members of that group to each throw their comet ball toward the other group’s hoops. The throw should be made by holding the tail of the comet, not by throwing the ball itself. Count one point if a comet passes through a hoop. Count three points if any part of the comet is inside a hoop. Count five points if the ball part of the comet comes to rest inside a hoop. After the points are tallied, the other group takes its turn to throw. Continue turns until the time is up.
Station 5: Toad Slinging One of the most popular castle activities for children was to go out the moat and sling toads. The toads would come out of the moat, arid the children would take sticks, slide them under the toads, and sling them back into the moat. That’s the object of this activity. Place the big bucket about fifteen feet in front of where the toads are to be launched. Have each person slide their stick under one of the bean bag toads and sling them toward the bucket. Count one point for each toad that goes in the bucket.